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    Seikai no Senki for the PC

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    Almael
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    Seikai no Senki for the PC

    Post by Almael on 9/28/2009, 1:12 pm

    It's been a long while since anyone posted about the PC game, so this is a little news on my side.

    Since Windows XP sp1 I was unable to play the game due to some unknown changes to the system which zoomed the graphics, hence, misaligned buttons in the game. Actually, the button function position was still the same but I saw only one edge of the game screen.
    Now, I'm able to play it again. I think my recent installation of Microsoft C# express 8 fixed the unknown graphic problem.

    This means I can start doing the screen translation.
    The problem is that I lost the program tool to extract the game contents due to a recent computer problem.
    This program tool was a project found at:
    http://honyaku-subs.ru/forums/viewtopic.php?f=2&t=58
    http://honyaku-subs.ru/forums/viewtopic.php?f=17&t=59
    Unfortunately, it's not available anymore. If anyone still has it somewhere, please let me know. *looks at someone*

    The only other problem is repacking the game contents. So I need a tool which does the reverse. Otherwise I will have to fixe things by hand which is no good.

    In conjunction with Siolle's Sekai Sim, I'm going to extract some game data from the save files. This will mostly ship balances, which aren't exactly what they are supposed to be, but I think, it might give some insight to the imagination of the creators/Morioka.
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 9/29/2009, 4:21 am

    Wow, this sound interesting.

    There's a PS1 game, but I didn't realize there was a PC game.
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    Re: Seikai no Senki for the PC

    Post by Almael on 9/29/2009, 6:39 am

    tanis1lionheart wrote:There's a PS1 game, but I didn't realize there was a PC game.

    If I remember right the PC game was created first. In any case, the PS2 version has way more content, characters, better strategic & tactical options/displays. But since I couldn't get my hands on it, I can't tell more.

    -------------------------------------------------------------------
    Game data so far:
    format:
    ship class
    Health Munition(goods) Mines
    Mass PowerGeneration PointDef(support)
    Cargo:Health Munition(goods) Mines

    Abh Empire

    Galum class
    060 010 000
    100 040 004

    Roil class
    050 010 000
    080 050 004

    Hejue class
    060 010 000
    060 030 015

    Lauth class
    160 010 010
    160 070 008

    Kau class
    180 010 016
    200 100 008

    Zolf class
    200 010 040
    680 015 006

    Caubh class
    100 010 000
    160 070 006

    Musof class
    160 010 000
    700 010 003
    400 080 040

    Note: the mass for smaller ships is more than should be; big ships have less mines than should be

    United Mankind

    Assault ship
    80 10 0
    130 40 2

    Escort/Guard ship
    80 10 0
    130 20 9

    Patrol ship
    180 10 10
    330 60 8

    the New Patrol ship
    160 10 8
    260 60 6

    Battleship of the line
    220 10 30
    680 30 6

    Store ship
    140 10 0
    700 10 2
    400 400 80

    mobile fortress,Fort orbit
    400 10 30
    - 70 12
    400 400 60

    Note: here, the UMK ships have less mines instead of more
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 9/29/2009, 11:57 am

    If you want I could try and find a copy of the PS2 game.

    I have a digital copy of the PS1 game, but it's a little hard to play because it's pretty much all in Japanese.
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    Re: Seikai no Senki for the PC

    Post by Almael on 9/29/2009, 1:43 pm

    Well, I already gave my console away, so I can't play. A digital copy would be nice to dig around in the data.
    Dunno, if the data can be extracted in the same way, though.

    If I remember right, the PS1 game was a 2D rpg game?
    --------------------------------------------------------------
    I got trouble to make out many of the small Kanjis, so many translations will be rather based on the functions.
    I'm using an advanced but inpractical picture tool to do the edits. As a result it takes me 4-5 times longer than usual. I still got a size problem.(too big) I will have to redo a compression when all have been done. Since there's lots to edit I will forgo with the non-necessary ones and may skip some intermediate animation picts.

    As to the rgp text, they are coded in an unfamilar code, so I will pass them for now.
    I found some big 3D data coded in (japanese) binary and scripts. I wonder if the script has some code regarding the bubble size calculation.

    I need a volunteer to test the partially translated game interface. Preferable someone who hasn't played it yet.
    The package will need 70-80 MB harddisk space (without sound&video).
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 9/29/2009, 3:08 pm

    ---------------------------------------------------------------
    Found @ http://pspiso.com/showthread.php?t=206221
    ---------------------------------------------------------------



    Seikai no Monshou - Crest of the Stars
    http://www.megaupload.com/?d=BU4OV8ZM
    - Japanese only
    - Adventure/Sci-Fi, anime-based
    - Custom bg image, icon, sound
    - Tested on 3.71 m33-4, seems to work fine
    - Size: 280 MB (EBOOT can be converted to ISO)

    ------------------------------
    I'm still trying to find an English patch, but no luck.
    I've gone and requested from another source the PS2 game.
    IDK if I'll have any luck.
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    Re: Seikai no Senki for the PC

    Post by Almael on 9/29/2009, 5:22 pm

    Yep, that's the PS1 game. It's about COTS only, while the PC and PS2 start at Sufagnoff and end a bit after BOTS.
    I will take a look at the code later.(after this one)

    I hope you got more luck than me.

    ----------------------------------------------------------------
    Ok, I managed to insert new pics by hand and it works.
    But the problem is that my png compression converter somehow changed the gamma part, making the transparent color not transparent anymore.
    For some reason this also happens despite all the transparent settings.
    This situation didn't happen before, so I dunno about the exact problem.
    On the other side the image editor worked as suposed to, but the file was too big and had extra info, which are inserted by default. Sad

    This is not tragic, but the game won't look good as originally.

    So I'm going ro look for a tool with native png compression without removing or changing original image data. (wonder if it's another japanese game specific compression code)
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 9/30/2009, 3:30 am

    Yeah, I'm not having the best of luck getting either games digitally or physically.
    Sad

    I was going to make a mod for GalCiv2, but my lappy won't run the bloody thing...so no dice.
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/2/2009, 2:56 pm

    Almael wrote:All png problems are solved. Still some struggle to recognize the small kanjis(10%) on the buttons. I will have to look for a different tool to extract coded text, because the tool I got specifictly refuses to work on Vista. If there is another one that is.

    I think one reason they never tried to port it was the many necessary edit for the buttons alone. For each I need to do 3 cleaning, 3 edits with 3 different hues. Not to mention figure out how to compress the a descriptive text.

    I have worked out a fast way but it still will take some time.

    As to the PS1 gamee, at first glance it seem to be packed in a similar way, so it's possible to extract screens. Dunno about anything else yet.

    Progress is at 33% *wut*
    I streamlined my editing process a bit more, and will be done very soon.

    I will leave the rgp text part to the russian project team(maybe they have already started).

    BE WARNED:
    Since, I have to insert by hand, there will be some left over trash binaries in the databases. If you extract and do whatever, remember to clean up the extras...

    Edit:
    In any case, when you start playing the game on monday, please take notice of all buttons and their description. There are certain buttons I don't know for sure if the description isn't too vague. The original japanese is of course extensive....
    interested in particular:
    -the trading actions
    -ship status regarding mine- attack, defense, preparation, readiness
    Btw, if you get the chance to receive a message from Spoor during battle...well, it may be worth to make a screenshot of the message.
    Use the Printscreen button or any screen shot program. The game doesn't have such a function. (You have 5-10s to do that.)
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 10/3/2009, 12:44 pm

    Wow, it's good to see even if the site is down you're not.

    I wish I could help, but the closet I've got in programing skills is usage in RPG Maker or TES3:M Construction Set.
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/3/2009, 3:49 pm

    tanis1lionheart wrote:Wow, it's good to see even if the site is down you're not.

    I wish I could help, but the closet I've got in programing skills is usage in RPG Maker or TES3:M Construction Set.
    Thanks!

    Looks like the site got streamlined down...

    Well, I don't bother with creating games. Although, I did all kinds of programming in my first computer ownership year. I did from AI to 3D includig high level assembler. Once in a while I do japanese games. It's a good way to surpass hacker level and gain crazy knowhow no one would do in the west. For example storing all of one character's inventory in one or more bytes or the graphic engine of Princess Maker.
    There are many nice japanese tools out there, but all in japanese.

    Anyway, I will be done tonight.
    I was considering writing an advanced tool to handle the packing problem (add,insert,xchange), but I came up with a fast way to do it just so.... I will test that tomorrow.
    If it works(100% sure) it will be as good as if from the developers themselves.
    After this, I will take a closer look into the japanese undetermined coded textfile. If I can extract the japanese out I will machine translate it and see if I can reinsert it. Other than that I won't do any more.

    Game and all media will be up to 300MB. The core will be about 70-80MB.
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    Re: Seikai no Senki for the PC

    Post by lymhfeubdach on 10/4/2009, 2:21 am

    I wish knew how program software finally help get this project off the ground.
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 10/4/2009, 2:51 am

    lymhfeubdach wrote:I wish knew how program software finally help get this project off the ground.
    This is pretty much what I was saying.

    I have no skills in this kind of a thing and I wish I did so I could help.
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/4/2009, 5:26 pm

    Almael wrote:Don't feel bad, programming is not something normal people can do without studying and or analysing. If you are good at science and math it certainly will make it easier to catch up.
    But for good coding you need practical experience and writing discipline (.documentation, comments, easy and readable).

    Anyway, the tool I tried turned out to be worthless in packing. It seems either the author made some noobish mistake or just made a fake function.
    *sigh* I will have to make a quick and dirty tool, then.....can't leave it like this. *perfectionist compulsion*

    Here is the core program. (It took me a while to upload. ) Other parts may come later.
    Passw: "Testme.out.tonight"

    Playtest it to your hearts content. I haven't yet so dunno how it feels now.
    If you haven't pleyed japanese only games yet the gameplay may be unfamiliar.
    The tactical part is fast paced so use spacebar to pause it and look around and issue commands. There is a 94 page tutorial on plane space combat only for a reason.
    Normally you won't get to use all the possibilities because of thepace, but try anyway.

    Edit: I will provide a little FAQ based on your test replies. And a readme and little tutorial, too. These will be included in the other parts.
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 10/5/2009, 9:43 am

    The MU link has already been removed...
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/6/2009, 9:13 am

    Looks like they didn't like password protected files. Maybe I should use the pre mp3 era trick next time...

    Upoaded again same passw:
    #1
    #2
    #3
    #4 to be added
    Edit: update data.wac and Flatspace.wac plus installer + updated FAQ (4th post further below)

    You only need #1 and #2 to play.


    Last edited by Almael on 10/10/2009, 11:38 am; edited 2 times in total
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/8/2009, 7:34 am

    Almael on Wed Oct 07, 2009 12:22 pm wrote:As to the game text. The situation is as follows:
    The save file text is coded in readable binary code. (this may be thanks to Vista/XP system coding)
    The script and other files are coded in japanese system code. (confimed)
    Then they use their own (undetermined) japanese font code. That is because it's still unreadble normally.
    In order to manipulate them the script code, the text code and the various font codes (3+) have to be decoded. Matched up, then the text translated, re-encoded into the files.

    Another problem is that the dialogues are created as nodes of a complicated tree-bush, something like a highly complex AI that can go on living by itself, but with certain end points.
    There are over 240+ nodes, plus 150 games cripts, 83 setting files for excel.

    Oh and this is an easy one compared to other japanese games.

    Edit:
    I'm stopping here. I can manipulate and insert text, but as soon as there is one more character the game crashes. I don't see any indication of text length.
    Also the syntaxed script code is too long and may work backwards in part.
    At least it's not variable code-bases, though.

    Edit: solved!
    data temporarly removed.


    Last edited by Almael on 10/17/2009, 6:06 am; edited 1 time in total
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    Re: Seikai no Senki for the PC

    Post by tanis1lionheart on 10/8/2009, 7:43 am

    I'm so lost bro.

    Good luck.

    BTW: Any idea on the specs to run this?
    It keeps crashing at random button clicks.
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/17/2009, 6:18 am

    Almael on Thu Oct 08, 2009 3:12 pm wrote:I'll post a little tutorial in the computer section
    regarding Hex code, so you can understand it and may used it from time
    to time. It's really usefull to know.

    ----------------------------------------------------------------------------------------------
    To cite the readme I included in the english folder.


    Requirements:
    ==========
    OS: WindowsXP/Me/2000/98SE
    CPU : Pentium III 700MHz (Pentium4 1GHz)
    Graphic: Direct3D (DirectX8.1) VRAM 32MB
    HDD: 230MB
    Ram : 128MB (256MB)
    Monitor : 800x600 HighColor 16bit

    Any PC or Laptop produced after 2000 will work fine.
    This is an original japanese PC game, it will work on old and slow PCs
    just as fine as long as you have the right graphic support.

    Have you downloaded packages 1 and 2?
    What kind of computer do you have? Do you have DirectX8.1?

    On my side it runs on three other computers I borrowed:
    2x really old Athlon with Win XP SP1
    1x cheap Core2 with Vista
    and my own old Core2 laptop

    If need be I can upload the installer. Everything else is the same on the CD. It's a real simple one.
    Hmm, maybe it's the special text info I put into the images.
    OK, I will upload one without the info text.
    If it still crashes then it must we windows.

    Edit:
    New data.wac file. Just exchange it with the one in the data folder.

    Almael on Sat Oct 10, 2009 3:23 pm wrote:Another upload/update.
    Flatspace.wac plus installer + updated FAQ (You can create the original CD by just copying)
    same password as before

    I had accidentally mixed up one image name of the japanese(english) and the abh file.
    So the wrong package got japanese and english as a result for the combat screen.
    This version also has image text info comment removed.
    Just unpack in the game folder and overwrite existing ones.

    Still, this shouldn't have caused any problems like crashing so I still don't know what's the problem you got.

    I solved the text size problem. It was only a part of my initial theory, I haven't thought to check.
    Damn foxy japanese programers.
    I will try to recruit the russian group for the translation. I will use my findings as negotiation chip.Wink
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    Re: Seikai no Senki for the PC

    Post by Almael on 10/25/2009, 12:25 pm

    Well, it seems the russian group is working on another game and has propably given up on this one. At least no one bothered to reply.

    So I guess it's all up to me if there will ever be any translation.

    It's not really much of a problem to create the tools, but the main one is complex. I already determined that I can't use any available parser generator for a binary parser. There is just no one that offers the necessary flexibility for japanese game code. But I should be able to use a text parser generator for creating new binary script files. The new C# generator is a bit weird, but I will see.
    Then there is the necessary dictionary to translate game fonts to normal useable fonts.
    It's very simple but lots of footwork. I would rather have someone do this so I can do the tools, though. *shrug*
    There are reasons to take some precaution to prevent people creating bad script code, though. Well, I will have the tool just ignore them.

    I'm not exactly into this, since I have the novel seikai translation project, the seikai starship mods, other script projects I would like to keep going. So I could be finished very soon or in a very long while. *shrug*
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    Re: Seikai no Senki for the PC

    Post by Almael on 1/3/2010, 4:02 pm

    Reloaded:
    part 1
    part 2 copy to data folder
    part 3 Readme, faqs, exe
    copy all to game folder of your choosing

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    Re: Seikai no Senki for the PC

    Post by Paul on 1/3/2010, 4:12 pm

    Thanks will try to load later (said they are overloaded right now) so I just download it play?
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    Re: Seikai no Senki for the PC

    Post by Almael on 1/3/2010, 4:15 pm

    Yes, just unpack part 1 into the game folder. The rest should be obvious.

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    Re: Seikai no Senki for the PC

    Post by Mr.Misfit on 3/1/2011, 10:25 am

    I apologize for the thread necromancy, but it seems all the links have died. Can someone reupload them?
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    Re: Seikai no Senki for the PC

    Post by Almael on 6/13/2012, 6:54 pm

    With servers like MU and my accounts at RpL gone, I will try to upload again sometime somewhere else. I can't warrant it will stay up for long...
    I will try to have it soonish.

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