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    Seikai Wikia Page Developments

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    spoor356
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    Seikai Wikia Page Developments

    Post by spoor356 on 10/19/2009, 7:29 pm

    Now that I'm back and have some time on my hands . . . if anyone wants to contribute ideas or facts they have please do so. Please view the very few and the incomplete pages here and there on seikai.wikia.com

    I've written the articles on Abriel Lafiel, Jinto Linn, Prince Dusanyu, and many others . . . more than half and pretty much the only complete pages there. So anyway, yeah, I'll try getting back to work on it.

    URL: http://seikai.wikia.com/wiki/Main_Page


    Last edited by spoor356 on 10/20/2009, 8:49 pm; edited 1 time in total
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    Almael
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    Re: Seikai Wikia Page Developments

    Post by Almael on 10/20/2009, 3:30 pm

    Welcome back!
    I forgot what was being underway last time so just go on and we will see. There's enough stuff to cover anyway.
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    Re: Seikai Wikia Page Developments

    Post by spoor356 on 11/8/2009, 2:44 pm

    Hello there,

    I will begin work on custom character pages first in post-war times. I will begin with myself then write an article for Admiral Almael.

    So far what I can post what I see myself writing as the introducing paragraph for both of us. The articles are as follows:

    Vice-Hecto Commander Mikahl "Spoor Three-Five-Six" Raven
    Allegiance:
    United Mankind ( . . . - 952 ICY)
    Humankind Empire of Abh (952 ICY - . . .)

    Raven, or "Spoor356" is a historian and military officer of the Humankind Empire of Abh. Before the outbreak of the war, he was a military scholar of the United Mankind. He is one of very few Lander scholars that were permitted to do their work within the Empire; provided permission from someone within the Imperial familes. He specializes in history from the point of view of the people within it. His best known writings are those of Admiral Spoor, Count Jinto Linn, and Princess Abriel Lafiel. He can be considered mostly a military writer; however, he does keep detailed accounts and biographies of numerous important figures that have distinguished themselves during the Abh-Mankind War. Typically his work is sourced from or done with Admiral Almael.

    Imperial Admiral Almael
    Alliegence: Humankind Empire of Abh

    Imperial Admiral Almael is a chief military leader and social historian of the Humankind Empire of Abh. It is not known what conflicts or battles he's partaken in; however, he is well known to many civilians in the empire. He is usually the first source people turn to for information behind the history and society of the Humankind Empire of Abh. He has done many works with Vice-Hecto Commander Raven, better known by his historian psuedonymn "Spoor Three-Five-Six". A very elegant and formal person, Admiral Almael ius well known for his interviewing skills, for how well his compsure is kept at all times. He continually appears in interviews and has a series of them recorded.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 11/13/2009, 11:57 am


    Nice profiles!
    Oh, the pressure to reveal secrets.
    Is there any specifics you need help with?
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    Re: Seikai Wikia Page Developments

    Post by Jinto125 on 11/15/2009, 4:49 pm

    I did manage to save a few things concerning Star Forces before some of the Seikai links went down and I saved them to my NSwiki. If you would like them for your own site I would be more than happy to link them to you. I have also begun compiling a baronh dictionary based on the vocabulary provided by the three Seikai no Monshu novels that were published by Tokyopop.

    http://www.nswiki.net/index.php?title=Baronh *Baronh page in case anyone is curious*
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    Re: Seikai Wikia Page Developments

    Post by Almael on 11/15/2009, 7:01 pm


    Progress! Another step for the Seikai fan community.

    Welcome back, Jinto!
    Thanks for your work.

    After I was forced to deposite my COTS novels out of reach, I was missing the tokyopop references in the books. I had to rely on old fan works and other languages.
    This will help me build the more complex/complete multilanguage dictionary for all novels as far as possible at Bakasuki.
    If you don't mind I will link from there to your page, and you get a credit entry.
    If you don't want then say it out loud!

    @Spoor356: If you want I can add your's, too. I'm just not sure if it helps the translation project or get us more helping hands.
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    Re: Seikai Wikia Page Developments

    Post by Jinto125 on 11/18/2009, 10:50 pm

    I don't mind the credit link at all. If you would, could you send me the link to the website you are referring to? I wouldn't mind taking a look at what you are doing. Plus if you see anything wrong with my page, feel free to let me know so I can make corrections.

    The following are stats for some of the Star Forces ships that I managed to save:

    Roil-class assault ship
    Ship's Complement:
    5 officers, 16 enlisted
    Dimensions:
    Length: 270m

    Height: 154m

    Width: 105m

    Mass: 204,500 metric tons full load
    Reactant mass: 26,600 metric tons maximum
    Propulsion Systems:
    Main Power System: AMM-6 anti-matter reactor.
    Manuevering Thrusters (12): Plasma core anti-matter reaction
    thrusters with steerable nozzles (2 each top, bottom, left, and right
    plus 4 front).

    Reaction Mass Thrusters (2): Plasma core anti-matter reaction thrusters with two-dimensional thrust vector nozzles.

    Gravity Control System: Clasnac GCS-35B mod 1 capable of maintaining a constant internal gravity of 4.9 m/s^2.

    Plane-space Generator: RG24 Space-time Bubble Generator. This system generates a space-time bubble with a 330 kilometer diameter
    Endurance and Mobility Limits:
    The dry stores endurance for a Roil is 1 month maximum; after
    that, it needs to restock. Water is recycled totally, and if necessary
    can be drawn from the reaction mass tankage and intra-armor stores. The
    Roil's all-energy armament allows it to engage in battle for as long as
    reactant mass lasts; typically one major battle. Including regular
    refits, the hull is designed to have an anticipated lifetime of 40
    years.
    Parasite spacecraft:
    1 Calicke
    Weapon Systems:
    Anti-proton Cannon (1) : Assault ships are essentially wrapped
    around these large weapons, which require more instantaneous power than
    their small anti-matter plants can provide. Consequently they rely on
    large superconducting rings to store the energy necessary to fire the
    weapon. Similar problems hamper their ability to cool the weapon
    between firings. If necessary, the anti-proton cannon can be fired more
    frequently, but this results in markedly reduced energy output and
    extreme barrel wear.
    The anti-proton cannon's low rate of fire and short effective
    range are largely offset by the near-point-blank engagement ranges
    typical of Plane-space combat, high destructive power, and variable
    dispersal. Against warships the blast is typically focused to the
    tightest dispersal possible to penetrate shielding and armor; a 40
    degree cone with the bulk of the energy in a narrowly focused pulse. In
    the anti-missile role the full power of the pulse is allowed to
    disperse to the full cone.
    Primary Purpose: Assault
    Secondary Purpose: Anti-missile
    Range: Short

    Yield: Variable due to range and dispersal settings.
    Rate of fire: Limited to once every 30 seconds
    Payload: Unlimited.
    Laser Turret (2) : Extremely accurate, long range,
    limited in rate of traversal by the mass of the turret, incapable of
    firing off-bore. Capable of high rates of fire for short durations with
    more sustained fire at around 1 shot/sec. Extended single bursts are
    possible, though used comparatively infrequently. The power feed is
    through redundant links to the ship's main power plant, supplemented by
    on-mount superconducting rings.
    Power levels are generally too weak to penetrate full power
    shielding with a single hit, but with multiple hits localized shield
    penetrations are possible. Note that the amount of energy deposited on
    the target is typically low if it manages to penetrate shielding.
    Primary Purpose: Anti-missile
    Secondary Purpose: Defense
    Range: Long
    Yield: Dependant on laser dwell time.
    Rate of fire: up to 3 shots/sec maximum, 1 shot/sec sustained.
    Payload: Unlimited.

    Electronic and special purpose systems:
    MS-3 Shield System

    Plane-space sensors

    Plane-space communications

    Radar

    Lidar

    Datalink
    Design Notes:
    Its design objectives were simple - the largest possible
    anti-proton cannon that can fit into the small hull, combined with
    adequate missile defense, high manueverability, high Planar Space
    velocity, and a reasonable range while being inexpensive to
    manufacture. The two laser turrets provide spherical anti-missile
    coverage for the Roil; these are often supplemented by the anti-proton
    cannon for missile defense.
    The Roil uses a triple pressure hull design, with interior
    living spaces further protected by light beryllium armor. Critical
    facilities, such as the bridge and engine room, are protected by at
    least a meter of iridium mesh armor and have dedicated fully redundant
    life support systems.
    The external armor is comprised of a 40cm carbon nanotube
    crystalline outer hull with a water-filled 1 meter gap backed by a
    120cm spaced iridium/ceramic/composite mesh mid-hull. A layer of high
    temperature superconductor lines the mid-hull, allowing waste heat to
    be dumped into the armor (iridium is a highly effective heat sink) and
    mid-armor water during combat. If necessary, this water can be drawn on
    for reaction mass, but this is generally done only in an emergency due
    to its loss as a heat sink and the reduction in armor integrity if the
    outer hull is breached. If waste heat reaches critical levels, built-in
    explosive ejectors can jettison the armor before more serious damage
    occurs to the vessel.
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    Re: Seikai Wikia Page Developments

    Post by Jinto125 on 11/18/2009, 10:54 pm

    Roth-class patrolship
    Dimensions:
    Length: 1282m
    Width: 378m
    Height: 382m
    Weight: 12,320,000 tons
    Reactant mass: 1,920,000 tons
    Propulsion Systems:
    Main Power System: 3 AMM-12A antimatter reactors generating up to 137.2 petawatts of power.
    Manuevering Thrusters (24): High output plasma core antimatter
    thrusters with two-dimensional thrust vectoring, mounted in thruster
    arrays.
    Reaction Mass Thrusters (Cool: Plasma core antimatter thrusters with fixed nozzles mounted in protected pairs.
    Gravity Control System: Clasnac GCS-35C mod 4 capable of maintaining a constant internal gravity of 4.9 m/s^2.
    Plane-space Generator: RG29 Space-time Bubble Generator. This system
    generates a space-time bubble with a 1310 kilometer diameter.
    Endurance and Mobility Limits:
    The dry stores endurance for the Roth is 15 months maximum;
    after that, it needs to restock. Extensive hydroponics provide enough
    fresh fruits and vegetables to sustain the crew indefinitely and
    provide a small supply for export to other ships. Water is recycled
    totally, and if necessary can be drawn from the reaction mass tankage
    and intra-armor stores.
    The torpedo magazines are generally empty after one skirmish. Railgun
    ammunition is typically sufficient for two major battles. The remaining
    armament is all-energy and has an effectively unlimited payload.
    Including regular refits, the hull is designed to have an anticipated lifetime of 40 years.
    Parasite spacecraft:
    12 communications ships
    6 shuttles
    Weapon Systems:
    MK89 Electromagnetic Gun (6) : This enormous 600 meter long
    weapon utilizes superconducting magnetic coils to accelerate a 25 ton
    terminally guided proximity fused variable yield fusion warhead to
    0.1c. For surgical planetary bombardment, solid shells are typically
    used to prevent unnecessary radioactive contamination. If required,
    special shells loaded with antimatter allow for missions ranging from
    penetration of deeply protected bunkers to planetary area denial. Even
    a cruiser's power plant is incapable of providing this sort of surge
    power, and so enough power is stored in superconducting rings to fire
    the weapon twice before recharging.
    Primary Purpose: Assault
    Secondary Purpose: Planetary bombardment
    Range: 10,000 kilometers
    Yield:
    Variable settings from 5 megaton fusion warhead to 120 megatons.
    Kinetic impact energy is equivelent to a 27 megaton explosion if a
    direct hit is achieved; actual energy transferred is typically much
    lower due to blow-through.
    Rate of fire: Typically 6 rounds per minute sustained, up to 10 rounds per minute.
    4 bow, 2 stern.
    Plane-space Torpedo (10) :
    Spinal anti-proton cannon (1) : 1 mounted on the bow.
    Steerable anti-proton cannon (4) : These weapons are smaller
    versions of the anti-proton cannons mounted by assault ships. Their
    size allows them to fit within a ball turret that can bear on targets
    up to 30 degrees away from the centered position. The addition of high
    capacity heat sinks, larger superconducting rings and the much higher
    generator output available on larger ships permits dramatically higher
    rates of fire, substantially increasing their utility as anti-missile
    weapons. Like their larger cousins, these weapons achieve mission kills
    against missiles by irradiation rather directly destroying them. The
    anti-proton stream blinds missile and torpedo sensors with thruster
    control and antimatter containment systems often suffering catastrophic
    failure.
    Due to the wide dispersal and lower power levels available,
    these weapons are generally considered a weapon of last resort against
    shielded ships; individual shots lack the energy to locally overload
    shields and penetrate them.
    Primary Purpose: Anti-missile
    Secondary Purpose: Defense
    Range: Short

    Yield: Dependant on range due to dispersion; typically fired at intermediate dispersion.
    Rate of fire: 2 shots/second
    Payload: Limited by the ship's power supply; effectively unlimited.
    4 mounted on the bow.
    Quad Steerable Anti-proton Cannon (4):
    Retractable Laser Turret (32) :
    Extremely
    accurate, long range, limited in rate of traversal by the mass of the
    turret, incapable of firing off-bore. Capable of high rates of fire for
    short durations with more sustained fire at around 1 shot/sec. Extended
    single bursts are possible, though used comparatively infrequently. The
    power feed is through redundant links to the ship's main power plant,
    supplemented by on-mount superconducting rings.
    Power levels are generally too weak to penetrate full power
    shielding with a single hit, but with multiple hits localized shield
    penetrations are possible. Note that the amount of energy deposited on
    the target is typically low if it manages to penetrate shielding.
    Primary Purpose: Anti-missile
    Secondary Purpose: Defense
    Range: Long
    Yield: Dependant on laser dwell time.
    Rate of fire: up to 3 shots/sec maximum, 1 shot/sec sustained.

    Electronic and special purpose systems:
    AS/25Y multimode phased array radar
    AS/57A radar
    AS/57C radar
    AS/SLQ-154 phased array antenna
    AS/LAQ-15D lidar
    AS/SRQ-28 omnidirectional infrared imager
    AS/SLQ-11 optical sensor
    AS/SLQ-10 jamming suite
    AS/SSG-7 datalink
    DFS-13 Combat Shield System: Shield generators project an
    ellipsoid enclosing the entire ship, protecting it against energy,
    particle and projectile-based attacks. It also acts as a particle and
    radiation screen, deflecting or vaporizing objects and charged particle
    streams that might present navigation hazards such as the space debris
    commonly found in the orbit of inhabited planets, or a solar flare
    while in the inner system.
    Extremely low energies are deflected; the higher energy attacks
    typical of modern combat vessels are absorbed by the shield and stored
    in large dedicated superconducting rings. Excess energy is then bled
    off to feed various ship's systems. If the energy absorbed increases
    beyond the ability of the superconductors to store it, the entire ring
    destabilizes and the shield collapses. While this typically results in
    no direct damage to the shield installation, it takes several hours to
    bring the shield back online.
    The shield can absorb considerable amounts of energy, but
    highly focused or repeated attacks on one segment of the shield can
    cause a local overload and subsequent penetration. Any penetrations
    will be severely attenuated, resulting in minimal damage to the vessel.
    Extremely high energy attacks and projectiles with penaids such
    as an antimatter torpedo or the warheads of a cruiser's main battery
    will easily penetrate the shield, resulting in the crippling or
    destruction of the vessel.
    Additional Design Notes:
    Roth class cruiser armament summary: 4 dorsal torpedo hatches
    protected by another retractable armor plate to the rear plus 6 ventral
    torpedo hatches to the rear. 4 spinal electromagnetic guns forward, 2
    rear. 4 batteries of 8 retractable single mount defensive lasers (right
    dorsal, right ventral, left dorsal, left ventral along the main body,
    total of 32). 4 quad defensive laser turrets, one per engine mount (2
    left, 2 right). Those quad mounts are *huge* - simple rough
    approximation shows at least 4.5 times the length of a Calike! 8 fixed
    reaction thrusters, mounted as 4 protected pairs. At least 4 high
    output manuevering thrusters (suspected at least Cool, plus an unknown
    number of smaller thrusters for more precise movement
    There are plenty of pictures that can be found to go along with said Abh ships at my photobucket page as well.
    http://s66.photobucket.com/albums/h255/Abh_Empire/
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    Re: Seikai Wikia Page Developments

    Post by Almael on 11/19/2009, 7:04 pm

    Jinto125 wrote:I don't mind the credit link at all. If you would, could you send me the link to the website you are referring to? I wouldn't mind taking a look at what you are doing. Plus if you see anything wrong with my page, feel free to let me know so I can make corrections.
    I meant the translation project.

    On my own site you can find more data based on calculations and observations.
    The fanfic part of my data is based on certain assumption/conclusion/3D-knowledge mainly on the initial size, energy necessary, and mentioned hull material. I haven't updated the pages in a long while. -_-;

    Further in-depth info can be found on this hidden page. Wink

    Additional or corrective notes:

    Roil class
    venier thrusters:
    4 big clusters of two (top and bottom hull-heads, sides of engine pod)
    2 small clusters of two at sides of main cannon 'cover-extensions'
    2x2 towards the front on top and bottom hull-heads

    Gravity control:
    standard setting 4.905 m/s^2
    expected max. design limit to be 25g
    crew is expected to endure 5g giving a max. acceleration of 30g
    [based on observation; Caubh class: 15 (calc)+5 from SnS4]

    Plane-space Generator:
    bubble size unknown/not calculated yet

    Plane-space velocity:
    [Senki PC game: 0.66 as fast as a mine]

    Lauth class
    2x5 mine hatches (dorsal and ventral)
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    Re: Seikai Wikia Page Developments

    Post by lymhfeubdach on 11/28/2009, 3:16 am

    Keep up the good work.
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    Old news

    Post by spoor356 on 9/13/2010, 4:29 am

    Mr. Raven here saying I need to stop disappearing.

    Anyway, I'm finally back. I need something to keep me busy while I'm out here in the university. Send an e-mail if you want to contact me to merceriv@umich.edu.

    Oh, and good to be back. I hope everyone is doing well.
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    Re: Seikai Wikia Page Developments

    Post by mitsuki lover on 9/16/2010, 1:28 pm

    Well I had my yearly doctor visit and other than too much blood sugar I'm in good shape.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 7/24/2012, 6:26 am

    After months to a year of waiting, shoutwiki has finally restored their service... Really, I have been thinking of setting up a complete new site. The only thing that held me back was my limited time.

    The wikia site is mess, even though, we got good editors this time around. The mess this times comes from random ship info and created pages, as well as the links involved.

    Over all experience and recommendation to everyone who want to create their own wiki: set up the structure of your wiki first, even if you don't have content yet. That way you don't have to deal with a link mess.

    Anyway, I'm gonna take care of the shoutwiki to prevent future mess, and then come back a clean wikia up a bit. Even though it's abandoned, I don't want such a mess.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 7/25/2012, 1:10 pm

    Wikia is too much of a mess I feel like ditching it... but there's a really good organizing editor. Right now, I'm talking with the shoutwiki staff about some wiki related management problems, so I will try to recruit him over afterwards. Don't want to attract those random editors to the clean and neat main wiki.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 7/29/2012, 6:47 pm

    I'm trying to get Baronh ath writing into the wiki but geez
    the wiki program code is sooo primitive and it's soooo damn freaky.

    There are two ways to do it
    either in a complex manner nested in several levels using several parts (have to divide to get it work) just to make a simple loop
    it could operate with n levels depending on wordlength
    or
    copying my age old working version...simple but way too many levels at once.
    I already know when i'm done I wouldn't be able to understand the code anymore. It's just not humanly read able. It's worse than c or c++. It must have been designed by some super freak who can read things out of some a garbage looking text. Evil or Very Mad
    I understand this was done to keep thins small and concise but these are on the servers anyway. They were not meant to be send over the net.
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    Re: Seikai Wikia Page Developments

    Post by mitsuki lover on 7/30/2012, 1:55 pm

    The only anime related wiki I remember looking at so far was the one for Eva.
    They certainly went all out with character descriptions and seiyuu/v.a. filmographies,etc.Is the Seikai wiki like that or more technical? Like a Star @ heaven
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    Re: Seikai Wikia Page Developments

    Post by Almael on 7/30/2012, 3:26 pm

    I think Raven wanted some kind of indepth database similar to my website but having more description as opposed to my short and concised infos.
    In any case, as people started to edit it turned out to become bigger having all kinds of stuff. It's now more bloated than necessary because people created articles for everything instead of summarizing or collecting similar things into one overall article (as we intended in parts). Since I'm an admin I deal with the trouble people caused.

    So one preventive thing I can do is preempt random edits by creating articles with minimum content. So that the management background is set in stone so to say.
    The wiki needs people to contribute good content, and it needs good admins.

    Of course I want to improve the presentation of the wiki. This is the programming part. I could use some help here, but there aren't many capable people or willing people for that reason.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 8/3/2012, 12:37 pm

    I have been thinking about using the forum feature at shoutwiki as a hub for all seikai fanfics, hence, increasing the basic or core editor base.

    On the other side I'm not confident about shoutwiki being around for long.

    There is also a problem with the wikia staff. If I declare a move they will banish me from wikia, edit away links to shoutwiki etc. Also they will copy the shoutwiki wiki to keep the abandoned wikia wiki alive.

    I have decided the following:
    1. The wikia.com wiki will be a test-wiki for new editors to play all they want. It's practically abandoned
    2. The shoutwiki.com wiki becomes a backup, the main indestructible core Very Happy It is different from wikia wiki. It is improved. It will be restricted. Even if shoutwiki disappears the point is to have a clean and up to date version and its database backup. I have my own copy and I will provide one for everyone to download later. Even if I'm gone someone else can restore it.
    3. I will transfer a copy to a wikkii.net wiki as the main public site.
    This is where everyone and editors should be. It will also serve for feature experiments.





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    Re: Seikai Wikia Page Developments

    Post by mitsuki lover on 8/8/2012, 3:57 pm

    I need to look up the Wiki one of these days to see what you've been working on.I'm absolutely lazy so I haven't done so before. Sleep
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    Re: Seikai Wikia Page Developments

    Post by Almael on 8/8/2012, 4:41 pm

    at wikia
    http://seikai.wikia.com/wiki/Main_Page
    http://seikai.wikia.com/wiki/Special:AllPages

    at shoutwiki
    http://seikai.shoutwiki.com/wiki/Main_Page

    You may add or edit the articles contents but don't create new articles yet.
    I want to create a certain feature before. Takes time, though.

    You know, you are of the ideal age for sharing your knowledge on any wiki.
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    Re: Seikai Wikia Page Developments

    Post by mitsuki lover on 8/10/2012, 2:04 pm

    So I finally went to the Wiki and looked through it a bit.One thing I think would be nice if you could add the names of the Japanese seiyuu and Canadian or American V.A. for each character if that were
    possible.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 8/10/2012, 3:46 pm

    Well, they are available everywhere so they have never been a priority to anyone. I will add them to the anime info article then.
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    Re: Seikai Wikia Page Developments

    Post by mitsuki lover on 8/13/2012, 2:37 pm

    Ok.
    I think just simply adding the names of the seiyuus and VAs under the character info would be enough.
    I don't think you have to do like the Neon Genesis Evangelion wiki did and list the person's complete
    filmography.I think if a person is curious they can look it up on ANN.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 9/29/2013, 2:31 pm

    Since we talked last time, I have been thinking of adding an animated map. It's not really a new idea, though. I had been entertaining the idea since AN's time but a gif was not feasible back then, and flash required creating the whole custom animation programming structure. One of us actually, did create flash maps, but they were specific and limited.
    Now, svg has become more accepted and supported by browsers. So I have been thinking of creating a svg map. If possible I would like to turn it into a flash file for a smaller file size and faster animation.
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    Re: Seikai Wikia Page Developments

    Post by Almael on 10/2/2013, 1:40 pm

    I have been criticizing how inconvenient and imprecise svg graphics are when you do technical presentation and stuff, but doing the animation it gets even worse.
    Maybe it's inkscape's fault but I doubt that based on how svg has been specified.

    In CAD you got world and object coordinate systems; you can define the object system as you please and just place it where you want.
    In svg you got a working coordinate system, a flexible print coordinate system and a dynamic object matrix with a dynamic rotation center. When you place an object you use the lower left corner of the object, but when you animate the print coordinate system is what's count which is the top left corner. Objects animate for example along an attached (grouped) path. That path also uses a matrix that is modified by the matrix of the object when grouped. When grouped you get a group matrix, too.

    Without doing some calculations myself, it's impossible to get things to work as they are supposed to be! This shouldn't be a corncern for the creator. Specification and implementation should have made it easy for the user but no...

    Then there's the problem of custom fonts. It's specified and all but it seems most browser developers don't want to support embedded fonts at all! Evil or Very Mad  They want to use their own "choice" format or specification.

    It's not hard to get the project done but the little troubles are way too annoying and unnecessary troublesome. I'm actually as good as done. I'm only stuck with the font problem.

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    Re: Seikai Wikia Page Developments

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