
early Truespace arrangement model

parametric CFD outlines
Well, it's not really a new project since I have started it over and over in the past like many of my other 3D projects. Mostly stopped it due to time constraints and such. Although, I have become good at creating game sized modelling it's sometime a tedious work when it comes down to curvy models. For one they tend to become big and it's hard to decide the balance and get the topology right. And most great designs tend to have lots of curves whether they are simple, complex or hidden.
Needless to say, Sol Bianca is one of my favorites since it came out way back in the 90's. Sadly, it never became that popular in japan because of it's foreigner cast character designs.
The Sol Bianca is a all curvy design which really hard to create as a low polygon mesh. Looking at it I knew I couldn't create it with foresight in terms of polygon reduction. Foresight is important and save a lot of trouble to fix things. Even one single wrong line can make a mesh look ugly. And it's very easy to oversee one line, escpecially when the mesh gets auto-triangulated during export. This always is the case since I'm using mainly truespace. Now I'm using wings3D to do some work my old TS can't.
Aside from my normal creation workflow I looked at alternatives for this specific project. Nurbs were out of questions due to their uncontrolable growth in meshsize, but I still wanted easy to make with some good control. Imaging Inkscape for 3D. Well, today we got surface modellers that do a great job, but are worse in terms of learning curve and convenience. Also there is a world of difference between CAD surface/solid model and 3D modeller volume model. It's near impossible to get a translation between both easily. Besides, the most easy ones turned out to be too free-handed than allow some accurate designing.
One important aspect was to keep meshing low. Most CAD programs don't have good meshing control or at least not as I would like.
So I ended up misusing a cumbersome but precise and simple CFD program.
Cumbersome in terms of creating it using parametric coding, e.g. mathematical expression. That's right a ship created purely based on math. The good thing is I have greater control over meshing, although, I don't know how it will turn out yet. I have to finish it first before I can see its working...



















