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    360 Gets 2 More

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    JGZinv
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    360 Gets 2 More

    Post by JGZinv on Tue Jun 02, 2009 7:52 pm

    Some interesting notes out of E3

    Perfect Dark (N64) will be released for XBLA, presumably with
    multiplayer and a graphical update ala Goldeneye later this year.

    HALO ODST also has a mode similar to Horde, where you fight off wave after wave of enimies with the shulls randomly increasing your troubles.
    Supposedly vehicles also play a role (yes!).

    Also with ODST, you'll get a invite into the multiplayer beta of Halo: Reach, the newest completely new Halo game for 360. Ten to one, I bet there will be some kind of premium version at retail that has the Reach code in it.

    It is a good year indeed.


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    Re: 360 Gets 2 More

    Post by AlexT on Thu Jun 04, 2009 3:46 am

    I love xbox 360 Twisted Evil Mainly because it made gaming market so much larger which meant more games for...PC Razz There was a time when i thought about getting 360 (cracked of course ;P ) when it was clearly good performer (FPS wise) for money, but while i though about it - it got obsolete...

    For some reason almost every console "best seller" failed once adapted to PC. I remember when first Halo was out...everyone i knew played it through quickly and forgot about it, never giving impressive feedback. It's graphics was not impressive even by then, gameplay was ok but repeatitive. Story nearly sucked if it wasn't for 1-2 nice cutscenes. I guess Xbox just didn't have all the game PC had for years so it was something new for Xbox players that introduced them to first-person shooters.
    Right now situation is good - since PC is so much ahead hardware wise than Xbox - every company makes version for PC at least just to demonstrate it's graphics maxed out. Only completely uninteresting games do not make it to PC (except for few stubborn ones). So we'll see if those you mentioned will make it to "mother of all gaming" Wink
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    Re: 360 Gets 2 More

    Post by Almael on Thu Jun 04, 2009 2:14 pm

    Well, I'm not quite intrigue by any at the moment.

    Btw. the Jedi in the preview of Star Wars the Old Republic, isn't that Raven? I'm not familiar with Star Wars details but shouldn't he be gone after the first sith war?
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    Re: 360 Gets 2 More

    Post by Schwenkdawg on Thu Jun 04, 2009 3:23 pm

    AlexT, although i wasnt introduced to FPS by xbox 360 (it was a mix of N64 and computer games for me at first), ive never been able to adapt to using a mouse to aim, so computer shooters really dont work all that well for me. I much prefer the analog stick (or sticks) to control movement and aiming that i do a keyboard and mouse arrangement. So, while it might be true that computer shooters have been around for longer, some people just prefer the controls on a gamepad as opposed to a keyboard
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    Re: 360 Gets 2 More

    Post by JGZinv on Thu Jun 04, 2009 7:28 pm

    I'm in the gamepad camp... I mean COD4 with it's controls is nice.
    COD5 with the keyboard... I'm bout ready to chuck it somewhere.

    The WASD movement layout, much less the rest of the keys, is ridiculous.
    The mouse is pretty much fine... but the keyboard is driving me nuts.
    ..and yes I'm aware of key bindings.


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    Re: 360 Gets 2 More

    Post by Almael on Sun Jun 07, 2009 10:02 am

    Laughing Welcome mate.

    CoD5 is the best in terms of war realism I have seen. In CoD4 it's more like a skirmish, but CoD5 with so many characters and weapons fire it really feels like war. Fraktically, I have used the knife much more than in CoD4. The only thing seeming amiss was the 'blackcat' aircrafts. They seem so much weaponized for the time.
    Ah, wait until you get to the Berlin missions, the mission finals are always so ... over-rolling (is that a word?). Laughing
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    Re: 360 Gets 2 More

    Post by Schwenkdawg on Sun Jun 07, 2009 5:54 pm

    Over-rolling? haha they do seem really EPIC...and yea, if we're talking about the single player campaign, then CoD: WaW definitely beats out 4. Its much more immersive, and manages to make a WW2 shooter interesting and fresh...a difficult task in today's market. As for the multiplayer, dont get me started. CoD: WaW's multiplayer essentially throws realism out the window, and is even more stilted towards one gun (the MP 40...an average SMG at best in WW2) than modern warfare was towards the M16 and MP5. Although i know theres really no way to make a truly immersive multiplayer system historically accurate (if WaW's multiplayer was historically accurate, on a 6 player team there MIGHT be 1 guy with a SMG and 1 guy with a LMG...def not 6 SMG guys though) it still bugs me.

    And Almael, the black cat aircraft weren't over-weaponized. The Black Cats' main mission was convoy attack, with a secondary objective of rescue. The PBY Catalina (the aircraft used) was originally built as a reconnissance aircraft, but actually was well-suited to a convoy attack role against lightly armed and armored japanese transports. As the war progressed, the black cats were equipped with better and better aircraft for this role, such as the P-61 Black Widow and the B-25 G variant mitchell. Overall, although you dont read about it nearly as much, the US ran the most successful commerce war in history, which is contrary to the belief that the German U-boats were the most successful commerce raiders.
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    Re: 360 Gets 2 More

    Post by Almael on Mon Jun 08, 2009 2:48 am

    Lt. Schwenkdawg wrote: we're talking about the single player campaign, then CoD: WaW definitely beats out 4.
    WaW's multiplayer essentially throws realism out the window, and is even more stilted towards one gun (the MP 40...an average SMG at best in WW2) than modern warfare was towards the M16 and MP5.
    Why ? Wouldn't it be more interesting to use the one-shot rifles and knifes? If you are good with shooting then it's over quick, but otherwise both side will approach slowly unti you got close quater combat.


    And Almael, the black cat aircraft weren't over-weaponized. The Black Cats' main mission was convoy attack, with a secondary objective of rescue. The PBY Catalina (the aircraft used) was originally built as a reconnissance aircraft, but actually was well-suited to a convoy attack role against lightly armed and armored japanese transports.

    Overall, although you dont read about it nearly as much, the US ran the most successful commerce war in history, which is contrary to the belief that the German U-boats were the most successful commerce raiders.
    I meant the Catalina. Especially the aft gun mount seem added. I don't remember seeing a front turret either on actual crafts, but will check later.

    That depends on the view point. WW2 only.
    1.The allies had 5000-7000 transporters(5000 british) at any given time.
    The germans had 20-50 subs at any given time. Even all out the germans wouldn't be able to sink all ships. However, they could effectivly block the supply line.
    2. In the heat of the convoy war the US only escorted ships half the way (the safe side) while the British did the dangerous part.
    3. By the time the US took more action, radar and aircraft were already deployed and the war was already a onesided sub-hunt.
    If anything or anyone it was the corvettes and the new convoy tactics that won the sub-war.

    As to the japanese:
    After Midway, they practically had no navy left, and their transport capacity was not worth mentioning. Destroying them with aircraft was easy. The US Navy had 110 aircraft carriers at the end of the war. Overall tousands of aircrafts against some (100) transporters.

    The reason why it's not so known is because it's not interesting and not worth mentioning.

    Edit:
    Japanese transports: 6 Kyuryokan (supply) 6 Kyuheikan (ammunition) 1 Asahi (repair)
    8 hospital ships
    ...do they actually have a commerce fleet?
    By numbers axies forces were peanuts compared to eg. 6000 ships in Op. Overlord (Normandy) and 5000 ships in Pacific Operations.
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    Re: 360 Gets 2 More

    Post by Schwenkdawg on Mon Jun 08, 2009 6:27 pm

    No. All catalinas were built with a forward facing turret. as for the belly turret...i wouldnt be surprised, but i dont know. And as for the commerce war, youre looking at all the wrong numbers. Pre-war, the japanese merchant fleet was about 5.8 million tons of shipping. For a loss of ONLY 42 boats, the US submarine force sank 4 million tons of this, or about 2/3. The allied merchant marine lost 14 million tons of shipping, BUT although it is a bigger number, it only adds up to roughly 54% of total tonnage avalible for transport to the merchant navy AT THE BEGINNING OF THE WAR (once the united states entered the war, it was putting out a frankly irresponsible amount of merchant tonnage per year that completely made up for any losses sustained by the u-boat fleet). For this number, the u-boats lost an astonishing 783 of their own boats. You also have to remember that the german boats were fighting against an industrial juggernaut (the united states launched roughly 11 million tons of merchant shipping in 1943 ALONE), while the japanese managed MAYBE 200,000 a year. Overall, the US air and sea blockade of the empire of japan was far more successful than the attempted german blockade of england. (although you are correct on some terms. Japanese naval planners, and naval officers, saw convoy escort duty as dishonorable, and wished only to be engaged in the decisive battle against the US batle line...which was never to come. Therefore, while the british and americans had EXTENSIVE ASW experience and technology, and put it to good use starting in 1943-ish, the japanese never did...and got played on for it) Oh, and convoy tactics weren't new. The only new part of WW2 era convoy systems was the technology...the tactics had remained essentially unchanged from the first world war...when the british had the same problem...

    For your comment about the japanese navy, it wasnt the loss of the carriers that crippled the IJN, it was the loss of the pilots on the carriers. Japanese naval aviators underwent much longer and more strenuous training periods than their allied counterparts did (germany had no naval aviators to speak of, so there is no comparison there). Therefore, at the beginning of the war, japan had a small cadre of extremely skilled pilots, while america had a slew of mediocre to okay pilots. But, attrition, along with the aging of the A6M Zero design in comparison to contemporary allied designs and tactics (the thatch weave was a particularly effective anti-zero tactic), started wearing away at this cadre, and Midway essentially put the nail in the coffin. The system in place for training japanese pilots simply couldnt account for the losses in men and aircraft suffered in the war, and therefore, japanese air power sharply declined. And, as i'm sure you well know, air power defined the pacific war. So, japan actually had a significant amount of naval power left after midway, but they had no pilots, no fuel, and they were running out of metal. Oh, and carrier-based fighter groups were rarely used to attack convoys (until late war, when there really wasnt much else to attack), as US carriers were deployed in task forces, and sending an incredibly powerful force like this to hunt convoys was a waste of time.

    And as for the WaW multiplayer comment, yes it would be far more realistic to give everyone bolt action rifles and for them to duke it out. Running at an enemy without aiming, although not always successful, works surprisingly well in WaW, and with the MP-40 being the war winner that it is in-game, most 6 v 6 matches will have at least 2 or 3 MP-40s per side...and thats not skill nor realism. thats using poor design choices to your advantage
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    Re: 360 Gets 2 More

    Post by JGZinv on Mon Jun 08, 2009 6:50 pm

    Personally, I'd just set explosives outside my entry point and hide in a corner.
    Eventually the other team will go to find you.

    This is of course assuming the terrain jives with this idea, you have 1 life to live, and
    you want a relatively foolproof plan if your whole team can participate equally.

    I did this across the maps in Perfect Dark with utterly maddening efficiency. People don't bother to look up in games nearly as much as they should. Timed mines can be used to herd people, prox as traps, and remotes for anything. The bouncing grenades though... those were a pain. Just as likely to kill you as the other guy.

    In game strategy is my strong suit. Pre game plans are fine, but they either will change 5 seconds in... or they were not decent plans to begin with.


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    Re: 360 Gets 2 More

    Post by tanis1lionheart on Mon Jun 08, 2009 8:38 pm

    Halo series has been mediocre at its best from the start so...don't care about that.

    'Perfect Dark' thought...god, I LOVE that game...just halo series can eat it.
    PD > Halo (series).

    I'll be going to my buddy's house to play it.

    I really wish Atlus would announce the next Persona game...it's the only reason I'd get a PS3 so far.
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    Re: 360 Gets 2 More

    Post by AlexT on Tue Jun 09, 2009 12:54 am

    I have no idea why anyone would prefer gamepad to mouse in FPS while all of the Xbox/PS3 community scream for mouse support for FPS and RTS alone.
    Controlling aim like you control a plane is unnatural at best and it was major reason why i could never accept consoles. There's no acceleration inertia or precision compareable to real life movement. I can understand WI controller (btw it's future of consoles) but not this.
    And you'll never be as good with gamepad as you can be with mouse. Only good for casual gamers. If we're talkign about counter-strike type or any other serious fps shooter - you have no chance with gamepad. I heard some ppl tried, but just made everyone laugh.

    As for buttons - gamepad lack keys, precision/speed and comfort. It is impossible to be efficient when half of your fingers used just to hold damn thing - i need all of my fingers either used with some purpose or at least not distracting me.
    Can any console owner explain to me how you gonna do forward+left strafe and run/crouch or jump at the same time? + switching weapon or performing combo with upper (number) keys .. I can't imagine playing even mmo like Age of conan on gamepad - there's not enough keys at best.
    Jesus, i seriously hope just because ppl want lame games and controlls we won't see more and more of that casual c..p more often Evil or Very Mad

    As for COD5 - i wasn't impressed as i was with COD4. It was even more scripted and predictable. Or maybe i start to dislike like this console "casual" feel about them, like holywood blockbuster, which get stronger with every game. Evil or Very Mad I'll take half-life, stalker or even crysis instead any day.
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    Re: 360 Gets 2 More

    Post by Almael on Tue Jun 09, 2009 1:56 am

    People prefering gamepad are mostly ones that grew up with consoles.
    I prefer joystick but since I don't play often I'm not going to upgrade to a new one. My old one is now incompatible.
    Heh, you can still straf using keyboard, but you need three hands. lol!
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    Re: 360 Gets 2 More

    Post by JGZinv on Tue Jun 09, 2009 5:19 am

    Alex the reason people like pads or sticks (etc) is this:

    1. We enjoy having the most necessary controls at our fingertips so that
    we don't have to remember 88+ keys and their combos to do our basic functions.

    2. 99% of the keyboard market has keyboards shaped the same. Gaming keyboards are
    starting to mature, but you still have to consider that you've got 50+ functions arranged on a non movable setting. Key bindings can help, but of course once you move one thing, 2 others have to shift because your bindings are now screwed up.

    3. Whether you like it or not, the reality is that there are far more casual gamers on the planet than hardcore. This is only something that has come about in the last 10 years or so since the advent of consoles making games more accessible. Before you had to go somewhere special or go through a complicated process to even get something to function. Cell phone games, downloadable games, community games, it's transformed the gaming landscape (some would say for the worse) and is the most profitable and growing segment of the industry right now. So it'll continue to grow.

    I find myself torn between professional and casual. I play on a time basis that would be considered casual - but my mindset in game is professional. I'm there to win, crush the enemy, steal the flag, rally the troops, out think, out shoot, out race, and end the game with a smile and "good game." Finding people with this same mindset is hard. Most think I'm too serious, or an ass giving out orders.

    When I do manage to get a team composed of like minded people, we utterly rip through the competition. Usually undefeated until we start getting tired at the wee hours of the morning.

    4. External controls are ready out of the box in a setting that usually is the best one to play with right away. Very few go to the effort to change controller settings.

    5. Comfort is also a consideration, maybe you've just had some bad designs. Typing on a keyboard is harder on my fingers than using a gamepad such as the Xbox 360. I'd also claim that keypresses are faster using a controller. The PS2 controller had great analog sticks, the 360 controller has decent shoulder triggers, the Duke had a good size for my hands and nice spring loaded fire triggers, the original super nintendo had nice ABXY buttons. There's something right on each controller, but no one does it all perfectly.


    6. "how you gonna do forward+left strafe and run/crouch or jump at the same time? + switching weapon or performing combo with upper (number) keys .."

    I can do this in COD4 on Xbox or Halo 3. *do note though that in no game can you crouch/jump/run all at the "same time" so that is rather a moot request. You can run and go into a flying jump while doing all of that. COD5 won't even allow you to do anything outside of a stance mode + extra speed.

    Conclusion: I think your real problem here is you're trying to play PC games with gamepads and getting the impression they suck because you can't control everything.
    In this case you are completely correct... it would suck.

    PC games are not optimized whatsoever, for gamepads. They are optimized for keyboards (and I use that really loosely here). Gamepads and joysticks on PCs are after thoughts, which the gamepad manufacturer has to come up with some hackish method of doing key bindings in order to work. Of course gamepads vs. an experienced keyboard user is going to fail using PC games as a test bed.

    Console games are designed and even dev kits are made for usually a single gamepad style. They are setup to work with the buttons available, and gameplay is adjusted to suit the controls and play speed. It's a level playing field.


    Lastly, your complaint about not all your fingers touching buttons on a controller is a valid point. People in the FPS genre have taken to modding their controllers with tact switches where your unused fingers rest on the back of the controller so you have rapid fire... or repositioned controls at all times... and of course they are indeed slightly faster than the average player with this setup.

    We can only hope that equipment manufacturers assimilate this design. I believe the reason they haven't done this before is ergonomics and learning curve since most of the industry is familiar with "face buttons" being the norm.


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    Re: 360 Gets 2 More

    Post by Schwenkdawg on Tue Jun 09, 2009 8:47 pm

    i agree with JGZ alex...i get the opinion that youre trying to play games that were designed for a keyboard+mouse on a console (RTS and MMOs come to mind, as do some RPGs). however, for playing FPS, a console controller just seems more natural. movement is smoother, there really arent that many buttons to press and its easier on my muscle memory to remember a controller than it is a keyboard.
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    Re: 360 Gets 2 More

    Post by AlexT on Tue Jun 09, 2009 9:27 pm

    There are game pads for PC but not like those for consoles, there's gaming keyboards as well, here:

    But as you see it has kinda WSAD movement keys layout + some keys, hud contoll keys to the right and scroll. Btw - many ppl complain about first one that there's not enough programmable keys on it.
    Don't forget about macros - ppl do that often to make whole chains of actions they need at press of single button. Especialy important for MMOs which are like 50% of PC gaming imo.
    The reason why gaming keyboards are not very popular is because there's no high demand - ppl are perfectly fine with their more or less standard keyboards for gaming.

    Anyway - what was that about "optimized for.."? How can you optimize something that is fully adjustable? Before you play the game - you configure your keys layout but usualy developers do that work for you in the best way possible for exact game/situation (WSAD for movement and surrounding keys for special actions, leaning etc.). With keyboard each of your finger is ready to press the key you need or all of the together. I do use 2 movement keys (i.e. forward+ right to strafe) to adjust my movement trajectory while aiming with mouse. I can then change that direction by still holding right and pressing "back" instead of forward. I can crouch (holding Control) at the same time and press/release any of these keys in process. With gamepad to get your A/B/C you need to release movement keys and that's not acceptable at all (you stop). I'm not even talking about performing combo with 1,2,3,q,e at the same time which is not some trick but everyday thing 100000s of players do in mmos.

    Anyway - i can make ton of examples where you need more keys even tho you don't use them often but it's important to know they are where you need them. The only other way is to make game simple (aka lame) so that you need less contoll options which mean less varied gameplay, combat, less skill oriented etc. It's not always so, but only when good developers do it and only for specific (limited) genre. Thankfuly the next generation of gamepads will be more advanced it seem.

    There are some exceptions - playing racing, tank, robot etc game - gamepad's
    analog stick is more logical vs mouse when it comes to aiming. Mouse
    have better precision anyway, but rest of contolls - i vote for keyboard.

    Gamepad is just a symbol of what i hate about consoles (and sometimes PC as well)- consumers must become more and more demanding. Instead - companies try to pursuade everyone that it's alright to play simple scripted "3 action" games so that they don't waste more money and efforts to make something better and complex. Just like with holywood blockbusters, pop music etc. Industry always want to sell simple stuff but it's up to people to demand something more advanced. Casual is not about being simple - it's about type of game. It's same with music - there's light/ambient music and stuff you listen only at home on your 4000$ worth hi-fi.
    We must push boundaries and not make them comfortable for yous to exist within. geek
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    Re: 360 Gets 2 More

    Post by JGZinv on Wed Jun 10, 2009 4:23 am

    If you reread my last post, I covered pretty much all of your points in your first two paragraphs.

    You also left out the Logitech and MERC series of gaming keyboards, which are current designs. I was looking at buying one not more than a week ago. I also own a Saitek X52 standard, a generic PS2 style PC gamepad, a Microsoft Sidewinder FF Pro, a couple track mice, and at one time I had a M$ sidewinder command puck... so I'm familiar with pads.

    Still kinda think we're comparing apples to oranges here. Gamepads work for consoles because they are optimized (which can be custom set just as keyboards are), keyboards work for PCs because that's what the game was setup for. If you fought me in Halo 3 on Xbox 360, you'd probably have a hard time, likewise if I fought you in say COD5 on PC, you'd probably win.

    Something else to consider here, is that the fast majority of keyboards has a built in fault with the number of key presses, or "key ghosting." Max on USB is 6 presses at once, but more often is about 4 or 5. Original serial keyboards had an unlimited number of keystrokes at once. I've run into this wall myself since I moved to being a desktop user... getting lots of beeps playing tachyon.

    I'm not aware of such a limitation on my 360 controller at least.

    But that's another difference to consider.


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    Re: 360 Gets 2 More

    Post by Schwenkdawg on Wed Jun 10, 2009 7:22 am

    wishy-washy as it sounds, i kinda agree with both points. any game where you need more than the 4-10 buttons on a gamepad (RTS and MMOs once again come to mind), is going to be clunky and have an awkward control system if one tries to port it to a console. However, for simpler games (shooters, driving games, flight sims, and SOME simpler adventure games/RPGs), the console just makes it more streamlined imo
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    Re: 360 Gets 2 More

    Post by AlexT on Wed Jun 10, 2009 11:00 pm

    JGZinv wrote:...
    Still kinda think we're comparing apples to oranges here. Gamepads work for consoles because they are optimized (which can be custom set just as keyboards are), keyboards work for PCs because that's what the game was setup for.
    I was trying to say that "optimization" doesn't mean controlls are optimized for game, but game is often "optimized" for controlls instead, which means "simplified". Evil or Very Mad

    If you fought me in Halo 3 on Xbox 360, you'd probably have a hard time, likewise if I fought you in say COD5 on PC, you'd probably win.
    If i had mouse+keyboard and you had gamepad - i'd be a lot more efficient in any FPS. For example it is possible for good counterstrike player to do 90 degrees turn and hit you between the eyes in blink of an eye - he know exact way his hand need to travel to do such motion unlike with gamepad analog stick and it's more natural as well - it's how you move in real life. But in any robot/plane/tank game where motions are restricted and need constant adjustment to "track" target on the move - gamepad may be quite good, i didn't give it enough thought actualy...

    Something else to consider here, is that the fast majority of keyboards has a built in fault with the number of key presses, or "key ghosting." Max on USB is 6 presses at once, but more often is about 4 or 5. Original serial keyboards had an unlimited number of keystrokes at once. I've run into this wall myself since I moved to being a desktop user... getting lots of beeps playing tachyon.
    By "original" you mean those old AT type keyboards? It was actualy problem for them. I remember i wanted to buy expensive "BTC" keyboard that had unlimited key pressed to play Mortal Combat with a friend Smile
    Right now it realy depends on keyboard and not interface. Keyboard i use is not gaming but i never ran into such problem.. i think most gaming ones won't too.
    Anyway - gamepad may not be that bad, but my biggest complain still remain - you can never be realy efficient if you have to hold it in your hands.
    But truth is - all of these contolls are old. We need something new. Soon we will be controlling a lot of stuff with just our thoughts Smile It means we'll only need mouse or analog stick or both and "WSAD" keys Cool
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    Almael
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    Re: 360 Gets 2 More

    Post by Almael on Thu Jun 11, 2009 2:42 am

    Ah, I remember the keyboard key stack. It wasn't really unlimited and you get beeps after 50 or 100 strokes, too.
    The advantage was that if you are proficient you could input whole lines of commands while the computer tries to finish the previous, so you could go get coffee or to the toilet and return without the computer resting. geek (In game you could make combos that way)
    The keyboard didn't change. Nowaday windows nags whenever you try to do it.

    What we need is an Abh control glove! cheers
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    JGZinv
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    Re: 360 Gets 2 More

    Post by JGZinv on Thu Jun 11, 2009 6:33 am

    50 to 100 strokes at once might as well be unlimited, you don't have that many fingers and toes.

    There is a well documented limitation with USB keyboards being stuck at a max of 6 keypresses at once. In tachyon I use tab, q , w, e, d, r, f, space, and sometimes z or 3, 4.

    So realistically, I'm using about 7 which is hitting that limit. If you're wondering how I'm managing to hit 7 keys with one 5 fingered hand. Several of the keys are next to each other so I plant my finger between them and rock back and fort for weapons swap or roll + lats and slide. Fire control and camera is on the mouse hand.


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    Re: 360 Gets 2 More

    Post by Almael on Thu Jun 11, 2009 7:51 am

    You know, our earliest ancestors had 8 fingers, but one day a genious invented the deca counting system, and the gods decided it would be more convenient to have 5 finger on each hand. lol!
    But of course the old guitar geezers still use 8 finger tapping in defiance. lol!

    Of course if you want to use all ten fingers you use a HOTASS. Laughing
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    Re: 360 Gets 2 More

    Post by JGZinv on Thu Jun 11, 2009 7:55 am

    I have a HOTAS, the X52 system... it sucks IMO.

    I can out turn any joystick user with my trackball mouse anyway.


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    AlexT
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    Re: 360 Gets 2 More

    Post by AlexT on Thu Jun 11, 2009 8:56 am

    Aha, see - you better with trackpoint cuz it work just like mouse vs analog stick Wink

    As for USB keyboards - i read somewhere about those Razer and other keyboards - they don't use legacy usb keyboard mechanism but their own driver instead that allow more keys to be pressed... i think i'll check it out, but 6 keys is ok i think Smile
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    Re: 360 Gets 2 More

    Post by JGZinv on Thu Jun 11, 2009 10:18 am

    it's still limited to 6 keys by the USB hardware, but what they do is hardware virtulization at the software level. Basically, I think it works like a cache for keystrokes.

    The Merc Stealth was rated the highest of the current gaming keyboards in a couple different roundup reviews.

    ...and yes a trackball is faster than a joystick. There's only a about 3 people in the tachyon community that use that kind of mouse. Mice are fine and all... but it's not nearly as smooth as a thumbstick on a gamepad IMO. I noticed in COD5 that "looking" was rather jittery even with mouse smoothing turned on.

    To each their own...


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    Re: 360 Gets 2 More

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